<?xml version="1.0" encoding="utf-8"?>
<EFFECT xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
        xmlns ="urn:dsfx0"
        >
        
  <DST_STATE_GROUP>
    <NAME>DepthNoTestNoWrite</NAME>
    <DEPTH_ENABLE>false</DEPTH_ENABLE>
    <DEPTH_WRITE>false</DEPTH_WRITE>
  </DST_STATE_GROUP>

  <BLEND_STATE_GROUP>
    <NAME>AlphaBlending</NAME>
    <SEPARATE_BLEND>false</SEPARATE_BLEND>
    <TARGET>
      <ID>0</ID>
      <BLEND_ENABLE>true</BLEND_ENABLE>
      <COLOR_SRC_BLEND>SrcAlpha</COLOR_SRC_BLEND>
      <COLOR_DST_BLEND>OneMinusSrcAlpha</COLOR_DST_BLEND>
      <COLOR_BLEND_OP>Add</COLOR_BLEND_OP>
      <ALPHA_SRC_BLEND>Zero</ALPHA_SRC_BLEND>
      <ALPHA_DST_BLEND>One</ALPHA_DST_BLEND>
      <ALPHA_BLEND_OP>Add</ALPHA_BLEND_OP>
    </TARGET>
  </BLEND_STATE_GROUP>
    
  <RAST_STATE_GROUP>
    <NAME>Solid</NAME>
    <CULL_MODE>None</CULL_MODE>
    <FILL_MODE>Solid</FILL_MODE>
    <DEPTH_BIAS>0</DEPTH_BIAS>
    <DEPTH_SLOPE_FACTOR>0</DEPTH_SLOPE_FACTOR>
  </RAST_STATE_GROUP>

    
  <CONSTANT_BUFFER>
    <NAME>cbNode</NAME>
  </CONSTANT_BUFFER>

  <CONSTANT_BUFFER>
    <NAME>cbCamera</NAME>
  </CONSTANT_BUFFER>
  
  <TECHNIQUE>
    <NAME>Default</NAME>
    <PASS>
      <NAME>Default</NAME>

      <STREAMS>
        <STREAM>
          <STAGES>Vertex_Fragment</STAGES>
          <VARYING>
            <NAME>vColor</NAME>
            <TYPE>float4</TYPE>
            <OPTION>VertexColor</OPTION>
          </VARYING>
        </STREAM>
      </STREAMS>
      
      <COMMONS>streams varyings ubos</COMMONS>
      <VERTEX_STAGE>DebugShadows_QuadVS</VERTEX_STAGE>
      <FRAGMENT_STAGE>DebugShadows_QuadPS</FRAGMENT_STAGE>

      <BLEND_STATE>AlphaBlending</BLEND_STATE>
      <DEPTH_STENCIL_STATE>DepthNoTestNoWrite</DEPTH_STENCIL_STATE>
      <RASTERIZER_STATE>Solid</RASTERIZER_STATE>
    </PASS>
  </TECHNIQUE>
</EFFECT>
